2003 | ISBN: 0072226609 | English | 354 Pages | PDF | 6.7 MB
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created�Cfrom start to finish�Cand much more.
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