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Transforming Gaming and Computer Simulation Technologies Across Industries

Transforming Gaming and Computer Simulation Technologies Across Industries

by Brock Dubbels
English | 2017 | ISBN: 1522518177 | 323 Pages | PDF | 8 MB

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.

Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

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